AretebaseMade by AIIdeated by human

Aretebase, pronounced ah·reh·TAY·basefrom arete, the Greek word for excellence

Your app or game, built with AI and shipped to the stores.

We do it for our own products. Mochi Peaks went from its first playable build to live on both app stores in 48 days, and Ari, our scheduling assistant, runs on the web, as a Mac app and on iPhone in testing.

Rembrandt etching of a man in a cap studying the playing cards in his hands

Mochi Peaks: 48 days, first build to both stores.

  1. First playable build

    A working TriPeaks solitaire game with a coin economy, on our own phones through TestFlight the same day.

  2. Submitted to Apple

    The game plus 12 in-app purchases.

  3. Live on the App Store

    Approved, with all 12 in-app purchases.

  4. Submitted to Google Play

    The same code as the iPhone version, wrapped for Android, so there was no second team and no rewrite.

  5. Live on Google Play

    Published in 179 countries and regions.

Mochi Peaks is free. Play a round and judge the work for yourself.

Ari: 3 apps around a single assistant.

Ari is our scheduling assistant. People copy it on an email thread and it books the meeting.

Web
Email assistant

CC ari@justcc.to on any email thread. Ari checks your calendar, offers times that work and sends the invite.

Mac
Desktop app

Records and transcribes meetings on the Mac itself, with no bot joining the call. Signed and notarized by Apple, and it updates itself.

iPhone
Phone app

Records in-person meetings for Ari. In TestFlight now.

Where AI takes the time out.

The places it saved us the most time building Mochi Peaks, in the order we hit them.

Design
Ideas you can try

A new screen, feature or level can be working the same afternoon, so the team decides by using it instead of arguing over a design doc.

Build
Shared code

AI writes most of the code, and a person tries every build before it ships. Mochi Peaks sends the same code to iPhone, iPad and Android.

Test
Audits in parallel

AI agents audit the economy and every screen size in parallel, and reproduce each bug before it is fixed. A single pass on Mochi Peaks found 7 coin bugs and 12 overlapping layouts before launch.

Approval
Store review

Privacy labels, age ratings, review notes, in-app purchases and store listings, drafted and checked before you press submit.

Who it's for

  • Indie developers with an app or game that works and no store experience
  • Small studios who want to ship more often with the team they have
  • Businesses that want an app or a game of their own, for customers or for the team
  • First-time founders with an idea and nobody to build it yet

What you get

  • A review of your design: where people drop off, and in a game, where players quit or stop paying
  • An AI build and test setup your team keeps using after we leave
  • App Store and Google Play listings, in-app purchases, Mac signing and review paperwork, set up and checked
  • A release routine: beta testers, staged rollouts and weekly updates
  • Hands-on help with the build itself, if you want it

How it runs

  1. We try it

    We use your build, read your design or start from your idea, as a new user and as a store reviewer would.

  2. We plan it

    A written plan: what to build next, where AI saves the most time and every store step between you and launch. A fixed quote comes with it.

  3. We ship it

    We work with your team through submission, review and the first round of updates.

Questions

We build with Swift, React Native, Unity or Godot. Can you still help?

Yes. Mochi Peaks is web technology wrapped for both stores, Ari's Mac app is built with Tauri and its iPhone app with React Native. Design review, testing, store setup and approval work the same whatever you build with.

Will Apple or Google reject an app built with AI?

Neither store turns an app away for how it was made. They reject crashes, features that don't work, missing privacy details, misleading listings and art or music you don't have the rights to. Those are what we check before you submit.

Can a Mac app ship outside the App Store?

Yes. Ari's Mac app is signed with an Apple Developer ID, notarized by Apple and updates itself, so people install it straight from the website.

How were the art and music in Mochi Peaks made?

In code. The characters and the 3D village are vector drawings and 3D models written as code, and the music and every sound effect come from the game's own sound engine as you play. There are no audio files in it.

What launch mistake should we watch for?

The costly one on Apple is sending the app for review without its in-app purchases. Your first purchases have to go in with an app version, so an app that skips this step launches with a shop that sells nothing.

How long does store review take?

Our first review took 15 days on Apple and 5 on Google, so we plan around it. Updates are faster: our recent Apple updates cleared review within a day.

Have an app or a game headed for the stores?

Tell us where it stands. We'll tell you what's between it and launch, then send a fixed quote.

30 minutes. No slides.