AretebaseMade by AIIdeated by human

Aretebase, pronounced ah·reh·TAY·basefrom arete, the Greek word for excellence

Your game, live on the App Store and Google Play in under 2 months.

We've done it with our own. Mochi Peaks went from its first playable build to the App Store in 23 days, and onto Google Play 25 days after that. We used AI at every step, from the first design to store review, and we can set up the same for your game.

Rembrandt etching of a man in a cap studying the playing cards in his hands

48 days, first build to both stores.

  1. First playable build

    A working TriPeaks solitaire game with a coin economy, on our own phones through TestFlight the same day.

  2. Submitted to Apple

    The game plus 12 in-app purchases, 8 days after the first build.

  3. Live on the App Store

    Approved, with all 12 in-app purchases.

  4. Submitted to Google Play

    The same code as the iPhone version, wrapped for Android, so there was no second team and no rewrite.

  5. Live on Google Play

    Published in 179 countries and regions, 48 days after the first build.

Mochi Peaks is free on the App Store and Google Play. Play a round and judge for yourself.

Where AI takes the time out.

The 4 places it saved us the most time on Mochi Peaks, in the order we hit them.

Design
Ideas you can play

A new mechanic, reward or level can be playable the same afternoon, so the team decides by playing it instead of arguing over a design doc.

Build
Shared code

AI writes most of the code. A person plays every build and decides what ships. The same code goes to iPhone, iPad and Android.

Test
Audits in parallel

AI agents audit the economy and every screen size in parallel, and reproduce each bug before it is fixed. A single pass on Mochi Peaks found 7 coin bugs and 12 overlapping layouts before launch.

Approval
Store review

Privacy labels, age ratings, review notes, in-app purchases and store listings, drafted and checked before you press submit.

Who it's for

Indie developers with a game that works and no store experience. Small studios who want to ship more often with the team they have. Businesses that want a game of their own for their customers. First-time founders with a game idea and nobody to build it yet.

What you get

  • A review of your game design and in-game economy: where players quit, and where they stop paying
  • An AI build and test setup your team keeps using after we leave
  • App Store and Google Play accounts, listings, in-app purchases and review paperwork, set up and checked
  • A release routine: beta testers, staged rollouts and weekly updates
  • Hands-on help with the build itself, if you want it

How it runs

  1. We play it

    We play your build or read your design, as a new player and as a store reviewer would.

  2. We plan it

    A written plan: what to build next, where AI saves the most time and every store step between you and launch. A fixed quote comes with it.

  3. We ship it

    We work with your team through submission, review and the first round of updates.

Questions

Our game is built in Unity or Godot. Can you still help?

Yes. Mochi Peaks runs on web technology wrapped for both stores, but design review, testing, store setup and approval work the same whatever engine you use.

Will Apple or Google reject a game built with AI?

Neither store turns a game away for how it was made. They reject crashes, features that don't work, missing privacy details, misleading listings and art or music you don't have the rights to. Those are what we check before you submit.

What launch mistake should we watch for?

The costly one on Apple is sending the app for review without its in-app purchases. Your first purchases have to go in with an app version, so a game that skips this step launches with a shop that sells nothing.

How long does store review take?

Our first review took 15 days on Apple and 5 on Google, so we plan around it. Updates are faster: our recent Apple updates cleared review within a day.

Got a game that belongs in the stores?

Tell us where it stands. We'll tell you what's between it and launch, then send a fixed quote.

30 minutes. No slides.